[BASE SKILLS]
- MAGIC GEAR: Critical score increase (1 - 4 increase per level)
- GRIZZLY: Cycling score increase (2 - 5 increase per level)
- SOUL LIGHT: Combo score increase (1 - 3 increase per level)
- STONE GUARD: Announced Homerun score increase (2 - 6 increase per level)
- ANGRY SHARK: OBJ Hit score increase (2 - 4 increase per level)
- MR. SANCHEZ: Critical score increase, Combo score increase (2 - 7 increase per level)
- CLEO: Cycling score increase, OBJ Hit score increase (4 - 9 increase per level)
- BLITZEN: Critical score increase, OBJ Hit score increase (3 - 8 increase per level)
- BADGE OF JUSTICE: Cycling score increase, Combo score increase (3 - 8 increase per level)
- HEALING HARP: Announced Homerun score increase, Critical score increase (3 - 10 increase per level)
- SPIRIT TOTEM: Cycling score increase, Critical score increase (5 - 10 increase per level)
- CRUSADER: Score defense, Combo score increase (2 - 3 increase per level)
- WING SHIELD: Percentage score defense, OBJ Hit score increase (3 - 6 increase per level)
- MAGNUM: OBJ blessing, Penetration Percentage (1 - 8 increase per level)
- BATTLE BOW: Combo score increase, Penetration Percentage (3 - 9 increase per level)
- TREASURE MAP: POWER, IMPACT (21 - 26 increase per level)
- RUNIC DRILL: Extra Point Def. Pierce, Announced Homerun score increase (3 - 9 increase per level)
- MINI PUFFERFISH: Announced Hr Gauge Increase, Announced Homerun score increase (7 - 15 increase per level)
- BALD EAGLE: Cycling score increase, Penetration Percentage (6 - 11 increase per level)
- AZURE DRAGON: Critical score increase, Penetration Percentage (3 - 11 increase per level)
- TELESCOPE: IMPACT, CONTACT 23 - 29 increase per level)
- PUMPKIN WITCH: OBJ blessing, Penetration Percentage (1 - 8 increase per level)
- PECAN PIE: Cycling score increase, Critical score increase (7 - 10 increase per level)
- FROST: Critical score increase, OBJ blessing (1 - 8 increase per level)
- CHOCOLATE CAKE: Score defense, Critical score increase (3 - 5 increase per level)
- GOLDEN KEY: Power, Contact (22 - 33 increase per level)
- STEEL GREATSWORD: Penetration Percentage, Percentage score defense (3 - 7 increase per level)
- PEARL CLAM: Announced Hr Gauge Decrease, Cycling score increase (7 - 15 increase per level)
- JINGLE BELL: Extra Point Def. Pierce, Percentage score defense (4 - 8 increase per level)
- CHERRY BLOSSOM: OBJ Blessing, Cycling score increase (2 - 10 increase per level)
- COCONUT: Extra Point Def. Pierce, OBJ Blessing (3 - 8 increase per level)
* Artifacts with 2 or more attributes may have their values divided between its attributes, or focused entirely on one attribute.
* All OBJ Hit scores in the stadium are increased
[ADD-ON SKILLS]
- BALL DEFENSE BREAKER I (1.5% - 2.3%)
- BALL DEFENSE BREAKER II (1.6% - 2.6%)
- BALL DEFENSE BREAKER III (1.7% - 2.8%)
- BALL DEFENSE BREAKER IV (1.8% - 3%)
- BALL DEFENSE BREAKER V (2% - 3.3%)
- BATTER DEFENSE BREAKER I (1.5% - 2.3%)
- BATTER DEFENSE BREAKER II (1.6% - 2.6%)
- BATTER DEFENSE BREAKER III (1.7% - 2.8%)
- BATTER DEFENSE BREAKER IV (1.8% - 3%)
- BATTER DEFENSE BREAKER V (2% - 3.3%)
- ANNOUNCED HR GAUGE I (9 - 15)
- ANNOUNCED HR GAUGE II (11 - 18)
- ANNOUNCED HR GAUGE III (13 - 20)
- ANNOUNCED HR GAUGE IV (15 - 22)
- ANNOUNCED HR GAUGE V (17 - 25)
- CRITICAL HIT SCORE I (1 - 5)
- CRITICAL HIT SCORE II (1 - 6)
- CRITICAL HIT SCORE III (1 - 7)
- CRITICAL HIT SCORE IV (1 - 8)
- CRITICAL HIT SCORE V (1 - 9)
- PERFECT SCORE I (1 - 4)
- PERFECT SCORE II (1 - 5)
- PERFECT SCORE III (1 - 6)
- PERFECT SCORE IV (1 - 7)
- PERFECT SCORE V (1 - 8)
- SYMBOLS SCORE I (13 - 18)
- SYMBOLS SCORE II (14 - 19)
- SYMBOLS SCORE III (15 - 21)
- SYMBOLS SCORE IV (16 - 23)
- SYMBOLS SCORE V (17 - 25)
- CHALLENGE MODE SCORE I (1.3% - 1.7%)
- CHALLENGE MODE SCORE II (1.4% - 2%)
- CHALLENGE MODE SCORE III (1.5% - 2.2%)
- CHALLENGE MODE SCORE IV (1.6% - 2.5%)
- CHALLENGE MODE SCORE V (1.7% - 2.8%)
- CLAN CONQUEST SCORE I (1% - 1.2%)
- CLAN CONQUEST SCORE II (1.1% - 1.4%)
- CLAN CONQUEST SCORE III (1.2% - 1.6%)
- CLAN CONQUEST SCORE IV (1.3% - 1.8%)
- CLAN CONQUEST SCORE V (1.4% - 2%)
- COMBO BOOST I (0.2~0.3)
- COMBO BOOST II (0.2~0.4)
- COMBO BOOST III (0.2~0.5)
- COMBO BOOST IV (0.2~0.6)
- COMBO BOOST V (0.2~0.7)
- SCOREBOARD SCORE UP I (5%~5.4%)
- SCOREBOARD SCORE UP II (5.2%~5.8%)
- SCOREBOARD SCORE UP III (5.4%~6.2%)
- SCOREBOARD SCORE UP IV (5.6%~6.6%)
- SCOREBOARD SCORE UP V (5.8%~7%)
- PENETRATION PERCENTAGE I (3.8% – 4.8%)
- PENETRATION PERCENTAGE II (4.1% – 5.1%)
- PENETRATION PERCENTAGE III (4.4% – 5.4%)
- PENETRATION PERCENTAGE IV (4.7% – 5.7%)
- PENETRATION PERCENTAGE V (5% – 6%)
- EXTRA POINT DEF. PIERCE I (4.1% – 5.1%)
- EXTRA POINT DEF. PIERCE II (4.4% – 5.4%)
- EXTRA POINT DEF. PIERCE III (4.7% – 5.7%)
- EXTRA POINT DEF. PIERCE IV (5% – 6%)
- EXTRA POINT DEF. PIERCE V (5.3% – 6.3%)
- ANNOUNCED HR GAUGE DECREASE I (-15 - -9)
- ANNOUNCED HR GAUGE DECREASE II (-18 - ~11)
- ANNOUNCED HR GAUGE DECREASE III (-20 - -13)
- ANNOUNCED HR GAUGE DECREASE IV (-22 - -15)
- ANNOUNCED HR GAUGE DECREASE V (-25 - -17)
- CLAN RIVALRY SCORE INCREASEI (1% - 1.2%)
- CLAN RIVALRY SCORE INCREASEII (1.1% - 1.4%)
- CLAN RIVALRY SCORE INCREASEIII (1.2% - 1.6%)
- CLAN RIVALRY SCORE INCREASEIV (1.3% - 1.8%)
- CLAN RIVALRY SCORE INCREASEV (1.4% - 2%)
*In the case of CHALLENGE MODE SCORE and CLAN CONQUEST SCORE, add-on skill effects are applied to each hit.